[HEADER( is_skippable=true, is_autoable=false)] 活动25side教学关_c [Tutorial(dialogHead="$avatar_ardign", black="$f_tut_black", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")]呜哇!好痛! [Tutorial(focusX= 200, focusY=-45, focusWidth=250, focusHeight=250, \ animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \ protectTime=0.5, dialogHead="$avatar_doberm")] 这些生物散播的病害会污染本有治愈效果的浅水。 [Tutorial(dialogHead="$avatar_doberm", black="$f_tut_black", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")]在<@tu.kw>无病害的田地里的干员会持续恢复生命。 [Tutorial(dialogHead="$avatar_doberm", black="$f_tut_black", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")]当干员被<@tu.kw>部署在<@tu.kw>有病害的田地里时,会受到<@tu.kw>一次高额的<@tu.kw>法术伤害,并将<@tu.kw>持续受到法术伤害。 [Tutorial(focusX=330, focusY=-140, focusWidth=150, focusHeight=150, \ animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \ protectTime=0.5, dialogHead="$avatar_doberm")]敌人对田地造成的<@tu.kw>病害污染将会累积,一块田地受病害污染的程度越严重,干员受到的<@tu.kw>伤害就越高。 [Tutorial(focusX=330, focusY=-140, focusWidth=150, focusHeight=150, \ animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \ protectTime=0.5, dialogHead="$avatar_doberm")]可以通过田地的颜色,或天桩的状态来判断病害的严重程度。 [Tutorial(dialogHead="$avatar_ansel", black="$f_tut_black")]坚持住,卡缇!